Affichage des articles dont le libellé est nouveaux médias. Afficher tous les articles
Affichage des articles dont le libellé est nouveaux médias. Afficher tous les articles

3 avril 2009

George Legrady

Pocket full of memories

"Pockets Full of Memories" is an interactive installation that consists of a data collection station where the public takes a digital image of an object, adds descriptive keywords, and rates its properties using a touchscreen. The data accumulates through-out the length of the exhibition. The Kohonen self-organizing map algorithm is used to organize the data, moving the images of the objects into an ordered state according to similarities defined by the contributors’ semantic descriptions. The archive of objects is projected large-scale on the walls of the gallery space showing various visualizations such as the objects positioned in the 2D matrix, their movement over time, and textual descriptions. The audience can also interact with the data online to access descriptions of the objects and to contribute comments and messages to each object from anywhere in the world.

At the start of the exhibition, the database is empty but grows through the public’s contributions. The algorithm organizes the data throughout the exhibition to arrive at a final ordered state at the end of the exhibition. The phenomenon of proceeding from small local actions (each contribution) to arrive at a final ordered state is called emergence as the order is not determined beforehand but emerges over time through the local interactions generated by the algorithm each time a new object enters the database. In this sense, the system has been defined as 'self-organizing'.

13 janvier 2009

Gamescape

Un projet de jeu vidéo qui construit de l'architecture.
Réalisé par Beat Suter, René Baue
http://www.and-or.ch/gamescape/

27 août 2008

Britain seen from the skies above

Visualisation de l'information
Vidéo montrant l'activité de plusieurs GPS de taxis, téléphones portables, etc.









Voir la vidéo

Déformation de terrain

Dans le jeu vidéo "fracture" il est possible de déformer le terrain. Article paru dans wired.
"The ER23-N Tectonic Grenade sets off localized shockwaves when detonated, causing small, concentrated earthquakes that raise the immediate terrain around the point of impact. The weapon is extremely useful for shaping the terrain and providing cover."

3 août 2008

Do you see me now

Un projet interactif de blast theory

Can You See Me Now? is a game that happens simultaneously online and on the streets. Players from anywhere in the world can play online in a virtual city against members of Blast Theory. Tracked by satellites, Blast Theory's runners appear online next to your player on a map of the city. On the streets, handheld computers showing the positions of online players guide the runners in tracking you down.

With up to 20 people playing online at a time, players can exchange tactics and send messages to Blast Theory. An audio stream from Blast Theory's walkie talkies allowed you to eavesdrop on your pursuers: getting lost, cold and out of breath on the streets of the city.

Aspen Moviemap

Un projet du MIT, Cambridge
michael naimark

voir la vidéo

the invisible shape of thing past

Une installation d' ART + COM
Le parcours effectué par la caméra est conservé et retransmis dans l'espace 3D.



Field works

Une installation interactive de Masaki Fujihata
lien